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However, this also led to the first deliberately free games such as GNU Chess of the GNU Project, part of whose goal is to create a complete free software system, games included. With the rise of proprietary software in the mid to late 1980s, games became more and more proprietary.
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Game fan communities such as the modding community do include some aspects of free software, such as sharing mods across community sites, sometimes with free to use media made for the modification. A notable example of this is BSD Games, a collection of interactive fiction titles.
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These are mostly original or clone arcade games and text adventures. Just as in most other forms software, free software was an unconscious occurrence during the creation of early computer games, particularity for earlier Unix games. As open source applications like Blender mature and professional tools like GtkRadiant are published under open licenses, this is becoming less of an issue. One of the challenges to building high quality content for games is it often requires expensive tools like 3D-modeller or a toolset for level design.
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The consequence of this is that most games take many years to mature and that means there are only a few complete high quality free games. Almost all free games are volunteer run projects, and as such free game developers are principally hobbyists and enthusiasts. Some free games are based on formerly proprietary projects, whose source code was released as free and open source software and game data as free and open content. In general free games are developed by small groups of people in their free time, without aiming for profit.
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