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Perhaps more importantly, there’s also a ‘day one’ patch coming to the game, but the Switch version won’t actually be getting it until 4th October (so, more like a day five patch). That said, at the moment there’s only a ‘Quick Play’ option, with no Ranked mode or anything like that, and that could get old fast if it isn’t upgraded. The pre-release curse means we’ve been struggling to find regular online matches, though the few we’ve managed to get have been fine. In terms of the game’s other modes, we’re sort of at a stalemate here. There are also plans to bring more licensed cars down the line, but unfortunately these are going to be paid DLC (because those licences don’t pay for themselves, we suppose). Unlocking these cars is the game’s real highlight, and we’re certain that anyone with a real love for Hot Wheels will be delighted to see some of the models that have been chosen for this game. Unlike Micro Machines, though, these locales rarely stray onto the tracks themselves, meaning they usually just serve as eye candy rather than actual obstacles. Each track also has a huge real-life backdrop, similar to the Micro Machines games, to make it clear that you’re racing toy cars. The tracks are clever as a concept: expect plenty of those iconic bright orange and blue plastic tracks swooping all over the place as you take on loop-the-loops, banked turns and the like. That's all well and good but how about the actual racing itself? Well, it's fine, really. Every few hours the cars in the shop are changed, meaning if you’re patient enough you can finally get the last ones you need. But there’s at least some support in the Limited Offer section, which picks five cars at random and lays them out for you, letting you buy specific one (think of it like the Trophy Shop in Smash Bros For Wii U / 3DS). If you’re starting to think “hang on, this is going to make it hard to complete the whole set” then… well, yes, frankly.
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